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StrikeNet
A dynamic multiplayer third-person shooter featuring various game modes, numerous weapons, ammo, and buffs. The game is a published title on Steam and was made using Unreal Engine. I worked as a gameplay programmer on this project from the very beginning and would like to cover some cool features I implemented.
Server - Side Rewind
One of the most challenging things I implemented was the SSR algorithm. It's an effective lag compensation technique for a multiplayer shooter game.

Multiplayer Sessions Plugin (Steam)
I created custom multiplayer sessions plugin, which is integrated with the Steam Online Subsystem. The plugin can be integrated into any project and is ready to use with a custom menu.

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